ps: if you ever need to filter such noise, you have to insert 'length' before the filter, just noticed :)
On 5/6/20, balazs kiss <[email protected]> wrote: > Hi all! > > I'm trying to understand what is wrong with the methods I came up with > ( I've solved both issues with extra steps, but it's still unclear to > me what went wrong in the 1st place ). > > case 1 : trying to transfer blendshapes from mesh A to B, where B had > different topo, but most point positions were the same ( close to > 100%, and 100% where the transfer supposed to happen). I've tried > tried closest location on geo(surface or vertex mode made no > difference)->get data(shape positions)->set data(shape positions). It > kinda worked, but there was a visual wireframe pattern on the > transferred blendshape (it made things useless), and I don't know > why... > > case 2 seems to work now, not sure what went wrong at first, but I'll > leave it here > > case 2 : sculpting blendshapes often yields unwanted noise on parts of > the mesh, where you didn't even touch the model during sculpting. in > case you are new to this phenomenon it's usually invisible, but comes > from a variety of packages, you have to amplify it to see it, but it's > often there. > to filter it out, I've used 'greater than' and 'filter' on the > blendshapes point position, it works, when you plug it back with set > point pos., but not with set data-> new blendshapes point pos. As I > mentioned, this looks fine now, but case 1 is still a mistery.. > > Cheers, and have a great day everyone! > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

