ps: if you ever need to filter such noise, you have to insert 'length'
before the filter, just noticed :)

On 5/6/20, balazs kiss <[email protected]> wrote:
> Hi all!
>
> I'm trying to understand what is wrong with the methods I came up with
> ( I've solved both issues with extra steps, but it's still unclear to
> me what went wrong in the 1st place ).
>
> case 1 : trying to transfer blendshapes from mesh A to B, where B had
> different topo, but most point positions were the same ( close to
> 100%, and 100% where the transfer supposed to happen). I've tried
> tried closest location on geo(surface or vertex mode made no
> difference)->get data(shape positions)->set data(shape positions). It
> kinda worked, but there was a visual wireframe pattern on the
> transferred blendshape (it made things useless), and I don't know
> why...
>
> case 2 seems to work now, not sure what went wrong at first, but I'll
> leave it here
>
> case 2 : sculpting blendshapes often yields unwanted noise on parts of
> the mesh, where you didn't even touch the model during sculpting. in
> case you are new to this phenomenon it's usually invisible, but comes
> from a variety of packages, you have to amplify it to see it, but it's
> often there.
> to filter it out, I've used 'greater than' and 'filter' on the
> blendshapes point position, it works, when you plug it back with set
> point pos., but not with set data-> new blendshapes point pos. As I
> mentioned, this looks fine now, but case 1 is still a mistery..
>
> Cheers, and have a great day everyone!
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