Hello, I find tangent handles in Maya's graph editor very frustrating. In XSI, by default, tangents handles left and right have untied length. Then you can use a function that links the length of the handles, left and right.
But in Maya, by default, the handles are linked EVEN IF THEY DON'T HAVE THE SAME LENGTH!! So if a right handle is too long while the left handle is too short, you start by decreasing the length of the right handle , but the left handle decrease too, and as a result, the left handle enters the keyframe!! And then it's over, you can't touch the left handle. How stupid is that? Of course to avoid that there a button called "breal tangents" but in that case, both handle loose the unified orientation. What a headache. Did someone manage to make the graph editor behave like XSI's animation / fcurve editor? Thanks David ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.