Wow, this is very exciting news, and I look forward to checking it out. 
Thank you very much for the input.

Regards,
John

drmail377 wrote:
>
> John, You might want to have a look at the 32 bit Parallax Propeller
> processor - is has eight concurrent-running cores or "cogs" as they
> call them. Multi-core may be the wave of the future, and it is so nice
> to be freed from wrestling with interrupts. Natively it uses a
> language called Spin and of-course assembler. However, Imagecraft
> recently released a relatively affordable professional C compiler for
> the Propeller (http://www.imagecraft.com <http://www.imagecraft.com>).
>
> The chip costs $12 USD (ouch) in unit quantity and there IS a 40-pin
> DIP version available for those who hand-roll. There's a ready-to-run
> (less wall-wart power supply) Propeller Proto-Board for around $20 USD
> including regulators, processor, flash memory etc. Add a few resistors
> and the Propeller will output composite video or VGA, text or
> graphics. See www.parallax.com.
>
> There are some down-sides to the Propeller. First off, you need a way
> to physically program it. You have two options: 1. RS-232 with via a
> few added components, or 2. a USB/serial transceiver like an FTDI
> FT232RL. Parallax sells a Prop-Plug dongle for the USB solution, but
> they charge something like $30USD for each one (double ouch). You
> could build one for about half as much. Propeller has no internal
> A/D's or D/A's, no multiplier/dividers, and no Intellectual Property
> (IP) protection (a bootloader loads your application from I2C EEPROM.
> During development you can load RAM directly from the PC so as to not
> wear out the EEPROM, much faster too), there are lots of precision
> timer-counters though (2 per cog). I wish it had a little more RAM for
> a larger buffer when it runs native video and VGA output. The free
> Propeller Tool development environment runs only in Windows.
>
> There lots are free "Objects" for the Propeller collected on the
> Parallax Object Exchange site. There you will find floating point
> objects, video drivers, lcd drivers, you name it. Lastly there is a
> great user forum adjoined to the Parallax site: 
> http://forums.parallax.com <http://forums.parallax.com>
>
> 73's David
>

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