Author: yonik
Date: Tue Jan 12 14:54:03 2010
New Revision: 898347

URL: http://svn.apache.org/viewvc?rev=898347&view=rev
Log:
fix comment typos

Modified:
    
lucene/solr/branches/cloud/src/solrj/org/apache/solr/client/solrj/impl/LBHttpSolrServer.java

Modified: 
lucene/solr/branches/cloud/src/solrj/org/apache/solr/client/solrj/impl/LBHttpSolrServer.java
URL: 
http://svn.apache.org/viewvc/lucene/solr/branches/cloud/src/solrj/org/apache/solr/client/solrj/impl/LBHttpSolrServer.java?rev=898347&r1=898346&r2=898347&view=diff
==============================================================================
--- 
lucene/solr/branches/cloud/src/solrj/org/apache/solr/client/solrj/impl/LBHttpSolrServer.java
 (original)
+++ 
lucene/solr/branches/cloud/src/solrj/org/apache/solr/client/solrj/impl/LBHttpSolrServer.java
 Tue Jan 12 14:54:03 2010
@@ -94,7 +94,7 @@
     long lastChecked;  // last time checked for liveness
 
     // "standard" servers are used by default.  They normally live in the 
alive list
-    // and move to the zombie list when unavailable.  Wne they become 
available again,
+    // and move to the zombie list when unavailable.  When they become 
available again,
     // they move back to the alive list.
     boolean standard = true;
 
@@ -143,12 +143,12 @@
       return servers;
     }
 
-    /** @return the number of dead servers to try if there are no liver 
servers left */
+    /** @return the number of dead servers to try if there are no live servers 
left */
     public int getNumDeadServersToTry() {
       return numDeadServersToTry;
     }
 
-    /** @return The number of dead servers to try if there are no liver 
servers left.
+    /** @return The number of dead servers to try if there are no live servers 
left.
      * Defaults to the number of servers in this request. */
     public void setNumDeadServersToTry(int numDeadServersToTry) {
       this.numDeadServersToTry = numDeadServersToTry;
@@ -451,7 +451,7 @@
       if (resp.getStatus() == 0) {
         // server has come back up.
         // make sure to remove from zombies before adding to alive to avoid a 
race condition
-        // where another thread could mark it down, move it back to zombie, an 
then we delete
+        // where another thread could mark it down, move it back to zombie, 
and then we delete
         // from zombie and lose it forever.
         ServerWrapper wrapper = zombieServers.remove(zombieServer.getKey());
         if (wrapper != null) {


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