Not that I am aware of. I think there is a patch for timing out shards and returning partial results if a shard takes to long. I believe it is slated for 1.4, but it doesn't have any unit tests at the moment.

On Aug 12, 2009, at 7:12 PM, Jason Rutherglen wrote:

Is there a way to do this currently? If a shard takes an
inordinate amount of time compared to the other shards, it's useful
to see the various qtimes per shard, with the aggregated results.


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