Hi everyone,
is there a way to retreive the angle of an axis of a world object?
Rotation itself works pretty fine by using the CoordSyst.turn_vertical
(...) function, i would just like to prevent people from flying loopings
by stopping the rotation at angles greater than e.g. 60 degrees.
I found a whole lot of answers here (
http://skal.planet-d.net/demo/matrixfaq.htm ), but being a lazy person,
i would like to know if i overlooked a Soya way of doing it.
Krabat
P.S. Thx for creating Soya, it's a wonderful tool