Hi everyone,

is there a way to retreive the angle of an axis of a world object? Rotation itself works pretty fine by using the CoordSyst.turn_vertical (...) function, i would just like to prevent people from flying loopings by stopping the rotation at angles greater than e.g. 60 degrees.

I found a whole lot of answers here ( http://skal.planet-d.net/demo/matrixfaq.htm ), but being a lazy person, i would like to know if i overlooked a Soya way of doing it.

Krabat

P.S. Thx for creating Soya, it's a wonderful tool




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