On Tue, 8 Nov 2005 11:20:09 -0800 (PST) Willie Gollino <[EMAIL PROTECTED]> wrote:
> Was the default filtering for textures changed between 0.9 and 0.10? Textures > looked smooth in > 0.9.x, where as in 0.10.x they look grainy and unfiltered. You can really see > this in the > game_skel tutorials in the brown terrain texture. > > Is there a way of changing the filtering so that textures look better (higher > quality)? I think it is a problem on mip-maps. Soya 0.9 was using mip-map automatically ; in Soya 0.10, materials have a mip_map property. To enable mip-maps, you have to do : material.mip_map = 1 The default value is 0, including any material created with Soya 0.9 and saved. I'm currently thinking about a way to fix this problem : i think mip_map should default to 1, and for materials saved with older versions of Soya, mip_map should be 1 (any idea Dunk ? in the CVS, it is your name that appear in front of the commit :-). Jiba
