On Tue, 8 Nov 2005 11:20:09 -0800 (PST)
Willie Gollino <[EMAIL PROTECTED]> wrote:

> Was the default filtering for textures changed between 0.9 and 0.10? Textures 
> looked smooth in
> 0.9.x, where as in 0.10.x they look grainy and unfiltered. You can really see 
> this in the
> game_skel tutorials in the brown terrain texture.
> 
> Is there a way of changing the filtering so that textures look better (higher 
> quality)?

I think it is a problem on mip-maps.
Soya 0.9 was using mip-map automatically ; in Soya 0.10, materials have a 
mip_map property. To enable mip-maps, you have to do :

material.mip_map = 1

The default value is 0, including any material created with Soya 0.9 and saved. 
I'm currently thinking about a way to fix this problem : i think mip_map should 
default to 1, and for materials saved with older versions of Soya, mip_map 
should be 1 (any idea Dunk ? in the CVS, it is your name that appear in front 
of the commit :-).

Jiba

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