Yes, that makes much more sense.  Looking at how the tutorials use it, I
think you have to be right.

On Sun, 2005-10-16 at 13:11 +0200, Rory Yorke wrote:
> Mark Ivey <[EMAIL PROTECTED]> writes:
> 
> > The proportion argument to advance_time() goes down within a round
> > sometimes.  Is that a bug or am I doing something wrong?  (This is with
> > 9.1 so maybe this is fixed in newer versions.  I can't get 10.1 to run,
> 
> > begin round
> > 0.671195983887
> > 0.328804016113
> > end round
> > begin round
> > 0.338235527277
> > 0.661764442921
> > end round
> > begin round
> > 0.0112355547026
> > 0.691962242126
> > 0.296802192926
> > end round
> 
> The following is from basic-2.py:
> 
>   The advance_time method is called repeatedly by the Idler, for all
>   object in the scene.  In Soya, the time unit is the "round" ; one
>   round is 30 milliseconds (default value).  The proportion argument
>   of advance_time is the proportion of a round that has occured:
>   e.g. 0.3 means that 30% of a round has occured since last call,
>   i.e. 9 milliseconds.
> 
> Notice the phrase "since last call"; I suspect the proportion argument
> has the following properties:
> 
> 1) When called for the first time in a round, proportion is the
>    time-proportion of the round thus far (or the proportion of time
>    since begin_round was called?)
> 
> 2) When called for the second or later times, proportion is the
>    proportion of time passed since the last call to advance_time
> 
> The usage of proportion in the tutorials seems to agree with this
> interpretation. The values you print all sum more-or-less to 1 for
> each round, which is also in agreement.
> 
> The documentation for advance_time is somewhat ambiguous:
> 
>   Called (by the Idler) when a piece of a round is achieved; default
>   implementation does nothing.  PROPORTION is the proportion of the
>   current round's time that has passed (1.0 for an entire round).
> 
> If I am correct, perhaps that should be updated to read
> 
>   implementation does nothing.  PROPORTION is the proportion of the
>   current round's time that has passed since the last call to
>   advance_time, or since the last call to begin_round if this is the
>   first call to advance_time.
> 
> I think the comment "(1.0 for an entire round)" is a little confusing
> in this context.
> 
> I am curious to know if there are any guarantees for the calling of
> advance_time --- for instance, will it always be called at least once
> in a round?
> 
> Regards,
> 
> Rory
> 
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