On Fri, 21 Oct 2005 23:18:22 +0200
Jan Ciger <[EMAIL PROTECTED]> wrote:

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> Hello,
> 
> Sean Lynch wrote:
> > Mark,
> > 
> > I had been investigating this for being able to attach ode bodies to
> > cal3d bones, but I became busy with other things before I really got
> > anywhere. There must be some way to access bones because it's possible
> > to attach Soya volumes to them. However, I don't think there is
> > currently any way to set the bone positions from Soya.
> 
> This should be possible. If I remember correctly, there is a full
> wrapper around Cal3D available in Soya and all this functionality is
> there. However, be aware that this is *not simple* task - it is pretty
> low level stuff and if you want to drive the bones yourselves, you will
> need to tinker with the Cal3D things such as the animation mixer.
> 
> It is certainly possible to do it, but it is not really simple (who said
> that skeletal animation is simple?)


I think it is doable and i think Cal3D provide the required method for that. 
But Soya doesn't implemented it yet... If someone want to work on that, the 
code should probably go in Cal3DVolume.

Jiba

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