On Fri, 21 Oct 2005 23:18:22 +0200 Jan Ciger <[EMAIL PROTECTED]> wrote:
> -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hello, > > Sean Lynch wrote: > > Mark, > > > > I had been investigating this for being able to attach ode bodies to > > cal3d bones, but I became busy with other things before I really got > > anywhere. There must be some way to access bones because it's possible > > to attach Soya volumes to them. However, I don't think there is > > currently any way to set the bone positions from Soya. > > This should be possible. If I remember correctly, there is a full > wrapper around Cal3D available in Soya and all this functionality is > there. However, be aware that this is *not simple* task - it is pretty > low level stuff and if you want to drive the bones yourselves, you will > need to tinker with the Cal3D things such as the animation mixer. > > It is certainly possible to do it, but it is not really simple (who said > that skeletal animation is simple?) I think it is doable and i think Cal3D provide the required method for that. But Soya doesn't implemented it yet... If someone want to work on that, the code should probably go in Cal3DVolume. Jiba
