Hi,
I'm new to Soya. I was interested in playing with Python and 3D, and so
I found out about Soya. It looks really promising.
Anyway, I'm a Mac OS X (10.4, aka Tiger) user. It took me some time to
get Soya up and running on my platform, but it seems to work fine now.
Two points though:
(1) I needed to modify one header file so that it pointed to the right
OpenGL headers. I've attached a patch that takes care of this. Feel free
to use it. It's only a small contribution, but it should make the life
of Mac users a bit more easy.
(2) When running Soya on the Mac I found that I also needed to install
PyObjc. Without it I got bus errors. I didn't find this dependency in
the README. I'm not sure if other Mac users have reported this (I found
no mention of it), so I thought I'd just let you know.
Kind regards,
Kris
--- Soya-0.10.1/advanced_opengl.h 2005-08-19 23:05:26.000000000 +0200
+++ Soya-0.10.1-macosx/advanced_opengl.h 2005-09-12 20:12:07.000000000
+0200
@@ -16,8 +16,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "GL/gl.h"
-#include "GL/glext.h"
+#if defined(__MACOSX__) || defined(__APPLE__)
+ #include "OpenGL/gl.h"
+ #include "OpenGL/glext.h"
+#else
+ #include "GL/gl.h"
+ #include "GL/glext.h"
+#endif
#ifdef __WIN32__