On Fri, Aug 19, 2005 at 12:57:11AM +0200, kabutor wrote: > For example If I want to change a texture of a Shape in runtime I > have to do a trick that dunk told me in IRC, > > ... > > Can be possible to add it to soya.Volume? so we can do > soya.Volume.texture= "green.png"
i think the main trouble is that some shapes have multiple materials. i can definatly see though how moving the material out of shape could be very helpfull in some instances. for example rendering bonus items or such that all have the same mesh but a different texture. perhaps a new shape class should be introduced that stores no material information and another volume class that does store the material? perhaps for this sort of shape multiple materials is not important > Also as I was saying the other day in irc, I think that rotate_axe > is not working fine, so I think that a "bugzilla-like" thing will be > really usefull so I can commit bugs, or petitions for additions to > soya main classes there, maybe you prefer the mailing list for those > porpouses, any ideas about this? Jiba, Perhaps turn on the tracker on gna?
