Dusty Phillips wrote:

Same as knowing to continue avoiding Java? ;-) Java3D is great if
you're a Java programmer. Which I am. Only I'm tired of it.
oh ok. yes i've been quite happy for not needing Java recently.

just make several actions. each of them will be a cal3d animation for
I didn't intentionally create an action; I just started making an
animation and I think the action was created on its own. I don't have
yes, 'cause the Blender term for character animations is action..

if I did), so I'll just ask for more details on how to create several
actions.
just add a new one in the Action window, the same way you can add new things in any other window. http://download.blender.org/documentation/htmlI/x7948.html tells more about that window.

sword_model = soya.Shape.get("sword")
How was the shape exported from Blender to sword.data? Is the export
to Soya script used (I tried this and it failed, but I didn't
experiment much)? Or is it exported to cal3d and then a python script
yes, it's been exported with the blender2soya script. soya does that automatically for blends too, so when working on a model and checking it out in soya you don't need to run the export manually.

blender2cal3d is a separate script for animated characters. but that sword does not have an armature (and hence can have no actions) so it's exported with the 'normal' script.

Dusty
~Toni

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