Hello, I've written a small programm which creates a procedural planet using soya. I am currently trying to make some kind of lod-system where it creates more triangles when the camera is close to one. As far as i understand the shapify process does something like this. The first problem i have is that the shapify process takes very long when i have run some split functions on it. Is there a way to "shapify" without having it calculating any lod? The second problem i have is that i should somehow get the triangle positions in the scene to find the distance to the camera. So i can calculate when to split it into more tirangles (a "manual" lod). Any way i can do this? (without starting to code in c :)
The current code is downloadable under: http://public.nouser.org/~rspoerri/proc-planet-5.tgz most interesting keys are a, y, s, x, d, c, f, v, l, the arrow keys and pg-up & down. For more info browse the code. You're free to change & use it but plz keep a reference on me. Reto -- Reto Spoerri : http://www.nouser.org/ Mousecam : http://www.knoppix.tv/
