Hello,

I've written a small programm which creates a procedural planet using soya. I 
am currently trying to make some kind of lod-system where it creates more 
triangles when the camera is close to one. As far as i understand the shapify 
process does something like this. The first problem i have is that the 
shapify process takes very long when i have run some split functions on it. 
Is there a way to "shapify" without having it calculating any lod?
The second problem i have is that i should somehow get the triangle positions 
in the scene to find the distance to the camera. So i can calculate when to 
split it into more tirangles (a "manual" lod). Any way i can do this? 
(without starting to code in c :)

The current code is downloadable under:
http://public.nouser.org/~rspoerri/proc-planet-5.tgz
most interesting keys are a, y, s, x, d, c, f, v, l, the arrow keys and pg-up 
& down. For more info browse the code. You're free to change & use it but plz 
keep a reference on me.

Reto


-- 
Reto Spoerri : http://www.nouser.org/
Mousecam : http://www.knoppix.tv/

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