the export simply exports uv coords. the image name associated with the face is searched for in the soya path and if so used as the soya material. ( http://home.gna.org/soya/doc/cvs/node16.html )
you can use a "texture baker" to build one uv texture from a blender material. i was looking at some a while ago so i know they exist :) blender materials and soya dont really work .. or more to the point, game engines and blender materials dont really work :) most people just use one uv texture i guess. perhaps if you have more details on what your trying to do... On Sat, Jul 23, 2005 at 05:16:28PM -0600, Dusty Phillips wrote: > According to the blender2cal3D page, it says: > > * no support for exporting material colors (most games should only use > images I think...) > > I was wondering if its possible to export blender textures (ie: ones > generated using their texturing tool). If so, what do I have to do to > make it work; I tried it and my character came out all white and > textureless. Do I have to export texture's separately, or enable some > flag or something? > > Thanks again, > Dusty > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user > >
