I've tried to get Soya to load a skeletal model auto-exported from Blender, upon loading the model an exception gets thrown, saying one of the animations (probably the first one it attempts to load) is in an invalid file format. There are a couple of warnings about Size keys which are there because I baked the constraints to the animation but I assume the exporter just ignores them. I've changed all bone names and vertex groups to contain no periods and parented the IK targets (which previously were root bones) to the root. Unless there's some known issue with that I'll probably have to upload the model.

The question is: Am I allowed to throw a 500kB file at the mailing list?

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