dunk wrote:

hey all,

some people may know i was trying to get multitexturing to work and was
having some problems. the problem came from using glMultiTexCoordARB*.
if i changed these calls to the regular glMultiTexCoord* functions ( as
it was incorporated into opengl 1.3 ) everything functions properly.
now grepping the source this morning i noticed that cell shading relies
on multitexturing ( why did no one tell me?? ). so i examined the code
and sure enough it uses the *ARB versions. so i tried running the
modelling-cellshading tut and sure enough its broken :
        http://30bentham.homelinux.org/~dunk/python/cellshadingprob.png

now if i replace the calls with the non ARB versions in cellshading.pyx
everything works fine.
what i cant work out is wether this is this just my system being broken,
nvidia being broken, or something else all together.
i think iv read about people having probs with nvidia and cellshading,
is this it or something else?

any help much appreciated

dunk [aka d1223m]

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If it helps, I'm using the nVidia drivers, and I've the same exact problem with cellshading ever since I switched from the version of Soya in Debian testing to the cvs version.

--
--Kris

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