> I originally coded advanced_opengl.c and .h to make cellshading work > under the Windows version of Soya and resolve multitexture issues. > > The use of glew as a tool to access OpenGL extensions is i think a > better way: > - it makes soya code platform independant > - if offers a safier way to handle exceptions, when an extension is > not found (an error that occurs for example if your video card > driver is too old).
yea its seems real nice to me and a lot of other projects are using it. join #opengl on freenode and its in the topic! ;) > Just a question : what is the required version of Glew? im using 1.3.1 from debian unstable. the latest appears to be 1.3.2 > I did not yet test your patch but i send you results as soon it is > done. that would be great to see how it works under windows. any mac users want to try? the glew.sf.pages have usefull information on getting started with glew but i think i have made the relevant changes to setup.py for windows. my glew headers have been installed into the same dir as my opengl headers fyi. have fun dunk
