ah fantastic. change commited to cvs. 

thanks and keep them coming ;)

dunk

On Sun, Apr 24, 2005 at 04:57:03PM +0200, Reto Spoerri wrote:
> Hi,
> 
> I have a suggestion to the interactive console. In its current state it does 
> not accept inputs like print """ some
> text """ (over multiple lines). By importing InteractiveConsole instead of 
> InteractiveInterpreter and changeing the funtion on_return this may be 
> changed.
> 
>   def on_return(self):
>     """ run the command if its complete """
>     self.write(">>> %s\n" % self.input.value)
>     if self.interpreter.push(self.input.value):
>       pass
> 
>     self.input.clear()
> 
> Reto
> 
> On Friday 22 April 2005 17.38, dunk wrote:
> > if anyone wants to know how to do something with pudding just ask and
> > ill write an example.
> >
> > also if you write any components that could be usefull please
> > post/commit them. very reusable widgets should go into pudding.control,
> > large/specific controls should have theyre own module in pudding (eg,
> > pudding.python_console), and all other widgets should go into the
> > pudding.ext module ( eg. pudding.ext.fpslabel ).
> >
> > the chances are if you are writing a widget that does not exist then
> > other people will find it usefull too.
> >
> > thanks
> >
> >
> >
> > _______________________________________________
> > Soya-user mailing list
> > [email protected]
> > https://mail.gna.org/listinfo/soya-user
> 
> -- 
> Reto Spoerri : http://www.nouser.org/
> Mousecam : http://www.knoppix.tv/
> 
> _______________________________________________
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> 
> 

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