If you don't need animations, you could just export an .obj from blender
and use that.  I think there are built in functions in soya that will
make shapes out of .obj files.  I also made an .obj file converter in my
bowling app here:
http://workingweek.org/apps/bowling-0.1.tar.gz

It's objImport.py.  Worked fine for me on my static models.

-Mike

On Wed, 2005-02-16 at 13:32 +0100, Jarek Zuk wrote:
> Hi !
> 
> I have tried to export my model from blender to soya. Where can I find any 
> docs about this ?
> What are the restrictions that the model has to fulfill ?
> 
> When I try to use blender2soya.py from within blender I always get "cannot 
> import soya module" error.
> 
> Why ? I have installed the soya in default location 
> /usr/lib/python2.3/site-packages/soya
> 
> I run all of the soya tutorials without any problems.
> 
> I tried also the build in exporter blender2Cal3d. It produced some files, but 
> when I try to load it
> by Cal3dShape.get(...) it fails on the skeleton.  The skeleton file is quite 
> small it contains only few characters (one line).
> 
> Do I need to create a dummy skeleton in blender in order to be able to export 
> to Cal3d ?
> 
> Please at least give me pointers to some source of information (how to export 
> models from blender to soya).
> 
> Jarek Zuk
> 
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