If you don't need animations, you could just export an .obj from blender and use that. I think there are built in functions in soya that will make shapes out of .obj files. I also made an .obj file converter in my bowling app here: http://workingweek.org/apps/bowling-0.1.tar.gz
It's objImport.py. Worked fine for me on my static models. -Mike On Wed, 2005-02-16 at 13:32 +0100, Jarek Zuk wrote: > Hi ! > > I have tried to export my model from blender to soya. Where can I find any > docs about this ? > What are the restrictions that the model has to fulfill ? > > When I try to use blender2soya.py from within blender I always get "cannot > import soya module" error. > > Why ? I have installed the soya in default location > /usr/lib/python2.3/site-packages/soya > > I run all of the soya tutorials without any problems. > > I tried also the build in exporter blender2Cal3d. It produced some files, but > when I try to load it > by Cal3dShape.get(...) it fails on the skeleton. The skeleton file is quite > small it contains only few characters (one line). > > Do I need to create a dummy skeleton in blender in order to be able to export > to Cal3d ? > > Please at least give me pointers to some source of information (how to export > models from blender to soya). > > Jarek Zuk > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user --
