I'm seeking help getting morph target support into Soya's cal3d module. Amoung other things, it'll allow us to make characters which players can tweak based on certain criteria (hair style, clothing, etc) which armeture animation and skinning cannot do.
Cal3d seems to support this as a process between the animation mixer and deformation, applying morph targets to the mesh before posing them. To see how powerful morph targets can be, take a look at blender's MakeHuman 0.8b - there's roughly a hundred different morph targets which can be applied to change virtually every aspect about a human model; her to him, type of face, muscle or fat in different areas, etc. Obviously these wouldn't all be used in realtime except on extremely highend video cards, but simple things like choosing hair style, mouth movement and eye blinking, how large the character's upper arms are (strength), etc. It'd be nice to have size keys supported too (not just locrot). Jump on IRC or reply to me if you're interested in putting in a few hours over the next week or two to help. _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
