On May 4, 2006 07:57 am, Arc Riley wrote:
> >From a discussion in #Soya this morning, an awesome change was proposed:
>
> We want to abstract out the behavior of the TravelingCamera into a
> seperate class so that:
>   1) The camera's behavior can be changed cleanly
>   2) Other things can be made to follow things
>   3) Camera tricks (ie, multi-camera hacks/etc) can be implemented
>

I found it difficult to understand the usage of the TravelingCamera, and also 
unnecessary.  What I ended up doing is just adding my camera to a world, and 
then by moving that world around as you would any other world, the camera's 
focal point changes.  Maybe this is exactly how the TravelingCamera works, 
but as stated, I found it difficult to fathom.

-- 
-------------------------------------------------------
    C.R. Hahn <[EMAIL PROTECTED]>

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