On May 4, 2006 07:57 am, Arc Riley wrote:
> >From a discussion in #Soya this morning, an awesome change was proposed:
>
> We want to abstract out the behavior of the TravelingCamera into a
> seperate class so that:
> 1) The camera's behavior can be changed cleanly
> 2) Other things can be made to follow things
> 3) Camera tricks (ie, multi-camera hacks/etc) can be implemented
>
I found it difficult to understand the usage of the TravelingCamera, and also
unnecessary. What I ended up doing is just adding my camera to a world, and
then by moving that world around as you would any other world, the camera's
focal point changes. Maybe this is exactly how the TravelingCamera works,
but as stated, I found it difficult to fathom.
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C.R. Hahn <[EMAIL PROTECTED]>
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