Am Samstag, 27. Mai 2006 21:54 schrieben Sie: > Actually r[0].parent is the object hit by the ray, which may not be the > catapult, but e.g. the Cal3DVolume inside the catapult. You should do > something like : > > i = r[0].parent > while i: > if hasattr(i, "schuss"): > i.schuss(self) > break > i = i.parent > > > BTW nice game ;-) > > Jiba
Thanks for helping me I think I can go on with my game now. Filip _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
