Am Samstag, 27. Mai 2006 21:54 schrieben Sie:

> Actually r[0].parent is the object hit by the ray, which may not be the
> catapult, but e.g. the Cal3DVolume inside the catapult. You should do
> something like :
>
> i = r[0].parent
> while i:
>   if hasattr(i, "schuss"):
>     i.schuss(self)
>     break
>   i = i.parent
>
>
> BTW nice game ;-)
>
> Jiba

Thanks for helping me I think I can go on with my game now.

Filip

_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to