> Hello, > > I'm interesting by the pack project of free (gpl or other meaning) data. I'm > not a graphist and i'm a new soya user but i would like invest some time > for this. > > i'm using the soya version on debian stable and i'm planning to migrate to > testing in july. > > Gabriel.
I think we should start with a small package (e.g. the balazar character, a few textures and models), and then extend it progressively. The project will require graphisms, but also demos and tutorials (it would be nice to have something like the actual game-skel tuto using it, or possibly several "game-skel" corresponding to different kind of game, e.g. a racing game-skel, a RPG game-skel, a RTS game-skel,...), musics and sounds, as well as codes (for managing special effects, ease development,... e.g. weather.py from Balazar Brothers would be nice) and scenarios, in order to have a consistent world and not just a set of data. What about designing a map of the country, with e.g. various regions ? Another problem is that some of the balazar model have French name that need to be translated. We also need to build For the licence, I would prefer GPL or another copyleft license (e.g. CC-BY-SA), any comparison of these two licenses would interest me :-) Jiba _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
