just to confirm, atomekk was encountering the same probs today
On Tuesday 27 June 2006 11:35, Thomas Paviot wrote:
> Jiba a écrit :
> > Hi all,
> >
> > A new sound API is available in Soya's SVN.
> >
> > This new sound API is integrated in Soya, and links directly to OpenAL.
> > It thus gets the rid of PyOpenAL, and i hope it will compile under
> > windows. If you don't want / have OpenAL, you can disable it by changing
> > "USE_OPENAL = 1" to "USE_OPENAL = 0" at the beginning of setup.py.
> >
> > The new sound API uses a kind of "streaming" which allows it to start
> > playing big music files immediately, without having to read the whole
> > file. The API itself is very "Soya-ish", as sounds being played are
> > considered as 3D objects (inheriting from CoordSyst). To play a sound:
> >
> > sound = soya.Sound.get("test.wav")
> > sound_player = soya.SoundPlayer(parent, sound)
> >
> > (See the sound-1.py tutorial for an example)
> >
> > Another interesting consequence is that SoundPlayer object can be saved.
> > When loaded, the sound restart (about) at the same position. It can be
> > used to save e.g. noises in a game level like a factory.
> >
> > The old pyopenal4soya module will be kept for backward compatibility.
> >
> > Jiba
>
> I just downloaded the latest OpenAL SDK for Windows (version 1.1). In
> the "include" directory, there's not "alctypes.h" or "altypes.h";
> everything stands in 3 files : al.h, alc.h and efx.h (i think this last
> file is Windows specific). Your "al.pxd" file will not compile on my
> platform because of the "cdef extern from "AL/altypes.h"" and "cdef
> extern from "AL/alctypes.h" statements.
>
> I will test and send you modif as soon as i come back from a few weeks
> of holidays.
>
> Thomas
>
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