Hi all,
I've just applied the following API renaming:
Idler -> MainLoop
Shape -> Model
Cal3dShape -> AnimatedModel
Shapifier -> ModelBuilder
Volume -> Body
Cal3dVolume -> Body (merged with Volume)
Land -> Terrain
Backward compatibility is kept though the use of alias, both at the source
level and at the file format level.
If you want to use the new names in your application, you may use the
replace.py script I have used for making the rename in Soya sources; it is
available here:
http://svn.gna.org/viewcvs/soya/trunk/soya-contrib/replace.py?view=log
You also have to split data/shapes in data/models and data/animated_models
(Model and AnimatedModel (=Cal3D ones) are now stored in separated directories).
Jiba
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