marmoute wrote:

The Ode support is currently in complete rewrite. I'll do my best to integrate your work to this new intégration.

Thanks. While you're working on that, here are some other
thoughts I've had about the ode stuff:

* Methods for setting joint parameters for the 3rd
  axis of a joint seem to be missing (some joints have
  such parameters, e.g. AMotor).

* When adding geoms to a body, it seems that you have
  to add them directly to an ode.Body, not to a sub-object
  of the body. This makes it a bit awkward to construct
  bodies from a hierarchy of primitive objects. It
  would be nice if it would search up the hierarchy
  looking for a Body to attach the geom to (making
  appropriate coordinate conversions along the way).

* It would also be nice if TriMesh-TriMesh collisions
  could be made to work properly. The ODE docs seem
  to suggest that this should be possible.

--
Greg



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