marmoute wrote:
The Ode support is currently in complete rewrite. I'll do my best to integrate your work to this new intégration.
Thanks. While you're working on that, here are some other thoughts I've had about the ode stuff: * Methods for setting joint parameters for the 3rd axis of a joint seem to be missing (some joints have such parameters, e.g. AMotor). * When adding geoms to a body, it seems that you have to add them directly to an ode.Body, not to a sub-object of the body. This makes it a bit awkward to construct bodies from a hierarchy of primitive objects. It would be nice if it would search up the hierarchy looking for a Body to attach the geom to (making appropriate coordinate conversions along the way). * It would also be nice if TriMesh-TriMesh collisions could be made to work properly. The ODE docs seem to suggest that this should be possible. -- Greg _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
