While you're reworking the ODE stuff, is there any
chance of relaxing the restriction that an ode.Body
be a direct child of an ode.World?

From comments in the source, it seems that this
restriction didn't exist once, but the relevant
code is now commented out.

I'm asking because I'd like to be able to have a
collection of interconnected moving objects under
a parent object that serves as an initial coordinate
system, a node in the naming hierarchy and a place to
implement behaviour relating to the collection as a
whole.

Without this ability, I'm having to build a rather
complicated structure with two parallel hierarchies
and duplication of functionality. It would be much
simpler if I could do it all with a single hierarchy
of Soya objects.

Note that I'm not asking for the ability to put an
ode.Body inside another ode.Body -- I can understand
if that would be too hard. Just the ability to have
other non-ode Worlds in between the ode Body and its
World.

--
Greg

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