While you're reworking the ODE stuff, is there any chance of relaxing the restriction that an ode.Body be a direct child of an ode.World?
From comments in the source, it seems that this restriction didn't exist once, but the relevant code is now commented out. I'm asking because I'd like to be able to have a collection of interconnected moving objects under a parent object that serves as an initial coordinate system, a node in the naming hierarchy and a place to implement behaviour relating to the collection as a whole. Without this ability, I'm having to build a rather complicated structure with two parallel hierarchies and duplication of functionality. It would be much simpler if I could do it all with a single hierarchy of Soya objects. Note that I'm not asking for the ability to put an ode.Body inside another ode.Body -- I can understand if that would be too hard. Just the ability to have other non-ode Worlds in between the ode Body and its World. -- Greg _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
