> I suggest to make a category bitfield system as in ODE. Every object > would have a 32 bit wide bitfield identifying witch categories it > belong. The world.RaypickContext method would have an optional parameter > telling witch categories it should care about. > > I also think it would be usefull to add the RaypickContext class a > method that return a list of every object inside the context. This could > be handy for example to programm an explosion that affect every objects > in a limited area.
Yes, these are good ideas ! I've encountered the same problem but never taken the time to solve it. The same bitfield would be used by ODE. > What do you think about it ? If you are interested I can work on it and > submit a patch. I am interested :-) I can give you SVN write access if you want, too. Jiba _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
