Jiba wrote:
However, i think the new deforming system (again :-) can be easily extended to do that ; something like a MaterialSwitcherDeform. Instead of just "one-material inheritance", i'm thinking rather to a dictionary mapping old materials to the new ones, which would allow to change several materials.
That sounds like it could be very useful. Some questions: Will it be possible to apply these deformations at any level in the tree, not just to Shapes? Will it be possible to change the mappings dynamically? If it's necessary to compile a new Shape for each combination of mappings, it doesn't sound like something you'd want to do frequently during a run. -- Greg _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
