I've connected today to the server, it took a while to initialize the level, like 2 minutes or so, and when the level loaded, the client freezed or something. I tried two times to connect to it but the same, the client just freezed

On 8/3/06, Jiba <[EMAIL PROTECTED]> wrote:
Hi all!

Here is coming my new network engine Tofu! It is destined to Soya-based game, and relies on UDP. It uses several original technics like acknowledging packet and sending again non-acknowledged packets AFTER updating them, or the existence of "inhibited states" inspired like in biological models. It also uses a method vaguely inspired by aspect-oriented-programming, which allows Tofu to be written in less than 1000 lines of code, including the demo :-)

This version of Tofu has been successfully tested with up to 6 or 7 clients. But we were lacking people to try a higher number of clients !

This is why I propose a big testing party on Saturday the 5, at 20 o clock (French hour). Anyone is welcome !

To launch the client, there are 2 possibilities :


* download the binary package (Linux x686, warning 20 MB !) http://nekeme.net/~jiba/static_tofu_demo.tar.bz2

Uncompress it, cd inside it and then:

./run_demo --client <LOGIN> nekeme.net

where <LOGIN> is the name of your choice (a new character is automatically created if the login doesn't exist).


* or install Soya SVN, as well as tofu_udp (present at the root of Soya's SVN), and launch:

python ./tofu_udp/test/demo.py --client <LOGIN> nekeme.net

where <LOGIN> is the name of your choice (a new character is automatically created if the login doesn't exist).


Jiba

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