Nevermind folks, after some sleep it all turned out just fine. Just in
case anyone else might stumble on the same little problem, here's how
I did it. Pretty obvious come to think of it.


pos = soya.Point(world,glpoint.x,glpoint.y,glpoint.z)
pos.convert_to(camera)
pos_on_screen = camera.coord3d_to_2d(starpos)


snaip

On 8/26/06, snaipperi <[EMAIL PROTECTED]> wrote:
Greets everyone!


Correct me if i'm wrong, but as far as I know raypicking only works on
faces. Is there any realistic way to detect hits on GL_POINTS? In my
case i'd need to be able to detect when a user clicks on one.

Am I in a dead end or am I simply lacking the knowledge how to do it?

Thanks,
snaip


_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to