Nevermind folks, after some sleep it all turned out just fine. Just in case anyone else might stumble on the same little problem, here's how I did it. Pretty obvious come to think of it.
pos = soya.Point(world,glpoint.x,glpoint.y,glpoint.z) pos.convert_to(camera) pos_on_screen = camera.coord3d_to_2d(starpos) snaip On 8/26/06, snaipperi <[EMAIL PROTECTED]> wrote:
Greets everyone! Correct me if i'm wrong, but as far as I know raypicking only works on faces. Is there any realistic way to detect hits on GL_POINTS? In my case i'd need to be able to detect when a user clicks on one. Am I in a dead end or am I simply lacking the knowledge how to do it? Thanks, snaip
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