I play with Soya for 2 months and it's a great pleasure. Thanks to all
developpers !

I started a little game with ODE physics. I would like to have your
opinions on the overall design.

The game have both turn-based and realtime aspects. Each turn lasts 7
seconds. During the first 5 seconds, all the players can give orders to
their mobiles (the orders are not yet applied). At the end of the turn,
the orders are executed (forces are applied to mobiles).
The next turn, the mobiles moves and the players are able to give new
orders during the first 5 secondes and so on ...

In fact the moves are seen in a "real-time" fashion while the orders are
executed every 7 seconds.

Then comes my porposal : During 7 seconds, all the moves are
deterministic. Why not pre-compute the ODE physics at the server-side
and spread it to the client ?

Any comments will be appreciated.


Other usefull details about the game : I would like to use "huge"
physics world (many objects, many collisions, ...) ; The game is focused
for LAN ; The server would be well-size (3 GHz) ; The clients are quite
"thin" ;

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