Hi everyone !

I have started working (slowly) on a BSPWorld class for Soya. It will be
able to import quake 3 and HalfLife BSP maps and render them in Soya. It
will also optimise the rendering speed by using a fast visibility
determination algorithme.

Now I have a quiet good view of how I'm going to implement it in Soya.
There is only one feature I don't know how to deal with : lightmaps.
BSP files make heavy use of lightmaps. Levels don't look pretty without
them. Lightmaps work with multitexturing but Soya don't sems to support
it :(

So, first question (noob question, sorry). Are lightmaps still usefull
with today's computers and graphic cards ? BSP is a rather old
technologie, maybe lightmaps are obsolet. If so I should drop them and
use something else instead (but what ?).

Second, is there any plan to support multitexturing in Soya ? If yes I
would like to know how it is going to work.

Souvarine.

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