Hi everyone ! I have started working (slowly) on a BSPWorld class for Soya. It will be able to import quake 3 and HalfLife BSP maps and render them in Soya. It will also optimise the rendering speed by using a fast visibility determination algorithme.
Now I have a quiet good view of how I'm going to implement it in Soya. There is only one feature I don't know how to deal with : lightmaps. BSP files make heavy use of lightmaps. Levels don't look pretty without them. Lightmaps work with multitexturing but Soya don't sems to support it :( So, first question (noob question, sorry). Are lightmaps still usefull with today's computers and graphic cards ? BSP is a rather old technologie, maybe lightmaps are obsolet. If so I should drop them and use something else instead (but what ?). Second, is there any plan to support multitexturing in Soya ? If yes I would like to know how it is going to work. Souvarine. _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
