I'm developing a little subclass above the soya.Sprite one and meanwhile I've 
found a couple of things that maybe could be of some interest:
the first one is that the sprite texture is showed flipped up (see the flag in 
http://www.fabiushouse.com/media/pix/tsprite-snap00.jpg ) and the second 
that, using a .png image, one have to take care to not use an indexed color 
table but RGB otherwise the sprite will be showed completely dark even with 
Sprite.lit=False 

-- 

  .oO Fabius Oo.

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