marmoute wrote:
As a world can only have a single Space the creation of any new Space for a World will replace the old one (and transvase it's content into the new one).
I hope it's possible for a single ode world to have more than one collision space. In my game I have two spaces, one for fixed objects and one for moving objects. I test the moving objects for collision with each other and with the fixed objects, but don't test the fixed objects for collision with each other (which obviously can't happen). Since I expect to have many fixed objects and only a few moving ones, this greatly reduces the amount of collision detection that must be done.
each body (with collision detection) will be placed into the Space of it's parent World* and each Space will be placed into the Space of it's parent until you get the root space.
Okay, so I could have two (non-ode) sub-worlds called fixed_objects and moving_objects, each with its own space. All I need then is the ability to tell it not to collide the fixed_objects space with itself. Is it possible to do that? -- Greg _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
