URL:
<http://gna.org/bugs/?9008>
Summary: OverflowError in Slune and Balazar cause game
crash/lockup
Project: Soya 3D
Submitted by: cogadh
Submitted on: Thursday 04/26/2007 at 16:11
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
The following happens upon launch of Slune and upon clicking start in Balazar
using Ubuntu 7.04:
* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer
* Soya * version 0.12
* Using OpenGL 2.1.0 NVIDIA 97.55
* - renderer : GeForce FX 5200/AGP/SSE2
* - vendor : NVIDIA Corporation
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 4
* - maximum texture size : 4096 pixels
* Using OpenAL 1.1
* - renderer : Software
* - vendor : OpenAL Community
Exception exceptions.OverflowError: 'long int too large to convert to int' in
'_soya._Material._pack' ignored
Segmentation fault (core dumped)
Slune crashes immediately upon launch, Balazar does a repeated overflow
error, followed by complete lockup of the game at this point:
Exception exceptions.OverflowError: 'long int too large to convert to int' in
'_soya._Material._pack' ignored
* Tofu * Level level_0_0 144167868 activated !
* Tofu * Player cogadh login !
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Reply to this item at:
<http://gna.org/bugs/?9008>
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