Follow-up Comment #1, bug #8815 (project soya):
It's a bug in camera.pyx. Here's the patch for it:
--- soya/soya/soya3d/camera.pyx 2007-09-19 16:58:41.000000000 +0200
+++ ./camera.pyx 2007-09-19 17:01:52.000000000 +0200
@@ -288,7 +288,7 @@
renderer.current_camera = None # Avoid a potential memory
leak
cdef void _render_scene(self):
- glPushAttrib(GL_VIEWPORT)
+ glPushAttrib(GL_VIEWPORT_BIT)
glMatrixMode(GL_PROJECTION)
glPushMatrix()
glMatrixMode(GL_MODELVIEW)
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