Hi.
The bsp_demo.bsp file have been removed from the SVN because of a
licence problem. To work on the BSPWorld I use some quake 3 levels but
those are not free, neither are the texture used in them. I've made some
tiny crappy levels myself. I will have to make a real level for the demo.
Souvarine.
Paul Furber wrote:
> Hi all,
> When I try and run the bsp-game_skel example I get this error:
>
>
> python bsp-game_skel.py
> * Soya * Using 8 bits stencil buffer
>
> * Soya * version 0.13.2
> * Using OpenGL 2.1.1 NVIDIA 100.14.19
> * - renderer : GeForce Go 6800/PCI/SSE2
> * - vendor : NVIDIA Corporation
> * - maximum number of lights : 8
> * - maximum number of clip planes : 6
> * - maximum number of texture units : 4
> * - maximum texture size : 4096 pixels
>
> Traceback (most recent call last):
> File "bsp-game_skel.py", line 267, in <module>
> level = soya.BSPWorld.get("bsp_demo")
> File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 283, in
> get
> return klass._alls.get(filename) or klass._alls.setdefault(filename,
> klass.load(filename))
> File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 292, in
> load
> dirname =
> klass._get_directory_for_loading_and_check_export(filename)
> File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 218, in
> _get_directory_for_loading_and_check_export
> dirname = klass._get_directory_for_loading(filename, ext)
> File "/usr/lib/python2.5/site-packages/soya/__init__.py", line 195, in
> _get_directory_for_loading
> raise ValueError("Cannot find a %s named %s!" % (klass, filename))
> ValueError: Cannot find a <class 'soya.BSPWorld'> named bsp_demo!
> * Soya3D * Quit...
>
>
> This is working with yesterday's CVS snaphot. I can't find anything
> called bsp_demo anywhere in the archive. A missing file perhaps?
>
> TIA,
>
> Paul.
>
>
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>
>
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