Current version of tofu is no longer based on twisted (for performance).

If I had to make a MMORPG that could handle a million (sic) of connexions (even for a hundred actually) I would not use tofu for the server, only for the client. And I would write my own server which understand tofu protocol in C++ (outch)  with a multithread  architecture to take advantage of multicore CPU. Hum... I don't even want to try to imagine the huge amount of work to do that...

About soya dev everything is in the tutorials, the yet-in and on IRC.
About MMORPG dev
http://www.devmaster.net/articles/mmorpg-postmortem/part1.php

Have fun :)
Souvarine.


Pete wrote:
Just a quick question, but is it possible to use Soya to create a decent
MMORPG.  I have had a quick look at the examples of the Tofu and it looks
very nice, but what I would like to know is will it be suitable for say a
million clients (HA)?

I know that it is based on Twisted, so I am thinking it will be fine.
And one last question can some throuh me some links for MMORPG development
and Soya.

Thanks
Pete

  

_______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to