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Current version of tofu is no longer based on twisted (for
performance). If I had to make a MMORPG that could handle a million (sic) of connexions (even for a hundred actually) I would not use tofu for the server, only for the client. And I would write my own server which understand tofu protocol in C++ (outch) with a multithread architecture to take advantage of multicore CPU. Hum... I don't even want to try to imagine the huge amount of work to do that... About soya dev everything is in the tutorials, the yet-in and on IRC. About MMORPG dev http://www.devmaster.net/articles/mmorpg-postmortem/part1.php Have fun :) Souvarine. Pete wrote: Just a quick question, but is it possible to use Soya to create a decent MMORPG. I have had a quick look at the examples of the Tofu and it looks very nice, but what I would like to know is will it be suitable for say a million clients (HA)?I know that it is based on Twisted, so I am thinking it will be fine. And one last question can some throuh me some links for MMORPG development and Soya. Thanks Pete |
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