To answer the other user's question about installation, just take note of
the package requirements for Soya. You could pack them all up in a separate
package so that your users can download it if they so wish.
It is included in the tutorials how to specify in Soya where to get it's
files. Just include a script for your users that they can execute that sets
up a special directory to house all the data files for your game.

On Mon, Apr 14, 2008 at 6:01 AM, <[EMAIL PROTECTED]> wrote:

> Send Soya-user mailing list submissions to
>        [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        https://mail.gna.org/listinfo/soya-user
> or, via email, send a message with subject or body 'help' to
>        [EMAIL PROTECTED]
>
> You can reach the person managing the list at
>        [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Soya-user digest..."
>
>
> Today's Topics:
>
>   1. Re: Upload tutorial into soya site (Jiba)
>   2. Re: need help with soya3d (Jiba)
>   3. animating rotation (g p)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 13 Apr 2008 13:40:12 +0200
> From: Jiba <[EMAIL PROTECTED]>
> Subject: Re: [Soya-user] Upload tutorial into soya site
> To: Soya 3D mailing list <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="us-ascii"
>
> On Thu, 10 Apr 2008 22:11:19 +0700
> Bent <[EMAIL PROTECTED]> wrote:
>
> > I make tutorial about set terrain material from image and I have already
> > config ssh I don't know how to upload tutorial into tutorial
> > page<http://home.gna.org/oomadness/en/soya3d/tutorials/index.html>?
> >
> > Sorry about this question, I never use ssh and svn before.
>
> Actually the website is not automatically updated, but only when i run a
> specific command... it should now be up-to-date in a few hours !
>
> Jiba
> -------------- next part --------------
> A non-text attachment was scrubbed...
> Name: signature.asc
> Type: application/pgp-signature
> Size: 189 bytes
> Desc: not available
> Url : /public/soya-user/attachments/20080413/ab635384/attachment.pgp
>
> ------------------------------
>
> Message: 2
> Date: Sun, 13 Apr 2008 13:41:39 +0200
> From: Jiba <[EMAIL PROTECTED]>
> Subject: Re: [Soya-user] need help with soya3d
> To: "domtron vox" <[EMAIL PROTECTED]>
> Cc: Liste de diffusion Soya <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="us-ascii"
>
> On Tue, 8 Apr 2008 12:47:52 -0400
> "domtron vox" <[EMAIL PROTECTED]> wrote:
>
> > I need help installing the necessary files for soya. I want to make a
> game
> > using soya. will i need to include all the files when i ship the game?
> and
> > where do i put all the files or how do i tell soya where to find them?
> >
> > thanks
>
> Hi,
>
> You need to distribute with your game, yes. For the installation, the
> instruction are in the readme file ; but I can hardly help you without
> further information about the troubles you have.
>
> Jiba
> -------------- next part --------------
> A non-text attachment was scrubbed...
> Name: signature.asc
> Type: application/pgp-signature
> Size: 189 bytes
> Desc: not available
> Url : /public/soya-user/attachments/20080413/cb7c8ed9/attachment.pgp
>
> ------------------------------
>
> Message: 3
> Date: Mon, 14 Apr 2008 00:01:06 -0400
> From: "g p" <[EMAIL PROTECTED]>
> Subject: [Soya-user] animating rotation
> To: [email protected]
> Message-ID:
>        <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I've been having problems animating rotation. I modelled my simple program
> after the tutorial with the rotating sword. I played around with it a
> little
> bit more, but still can't get it work.
>
> In my program, I'm trying to spin a cube:
>
> #Soya initialization
> import sys, os, os.path, random, soya, soya.cube
> soya.init("Cube Test")
>
> # Emissive color of the cube
> color = soya.Material()
> color.emissive = (1.0, 0.0, 0.0, 0.0)
>
> # World creation
> scene = soya.World()
>
> # Classes
> class Cube(soya.Body):
>
>   #Constructor
>   def _init_(self, parent):
>
>      soya.Body._init_(self, parent, soya.cube.Cube(soya.Body, color))
>
>      self.speed = soya.Vector(self, 0.0, 0.0, -0.2)
>
>
>      #rotation speed around y axis
>      self.rotation_speed = 0.0
>
>   def begin_round(self):
>
>      soya.Body.begin_round(self)
>      self.rotation_speed = random.uniform(-25.0, 25.0) #computes the new
> rotation speed
>                        #as a random angle between -25 and 25 degrees
>
>   def advance_time(self, proportion):
>      soya.Body.advance_time(self, proportion)
>
>      self.rotate_y(proportion * self.rotation_speed)
>
>      self.add_mul_vector(proportion, self.speed)
>
> #creates a cube
> cube1 = Cube(scene)
>
> # Camera setup
> camera = soya.Camera(scene)
> camera.set_xyz(0.0, 0.0, 4.0)
> camera.fov = 100.0
> soya.set_root_widget(camera)
>
> # Main
> soya.MainLoop(scene).main_loop()
>
>
> This program creates a window, but doesn't render anything, and then ends
> with an error. Here is the error:
> line 37, in advance_time
>    self.add_mul_vector(proportion, self.speed)
> AttributeError: 'Cube' object has no attribute 'speed'
> * Soya3D * Quit...
>
>
> any insight would be great!
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: /public/soya-user/attachments/20080414/c033ec1d/attachment.htm
>
> ------------------------------
>
> _______________________________________________
> Soya-user mailing list
> [email protected]
> https://mail.gna.org/listinfo/soya-user
>
>
> End of Soya-user Digest, Vol 34, Issue 5
> ****************************************
>
_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to