URL:
  <http://gna.org/bugs/?12228>

                 Summary: When Soya fails to open Audio, the game crashes
                 Project: Soya 3D
            Submitted by: deavid
            Submitted on: Monday 08/25/2008 at 22:10
                Category: None
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Every time soya fails to create a Audio resource, it doesn't disable the
audio subsistem, and that gives me an exception in almost all soya games.

Console Output:
[EMAIL PROTECTED]:~/src/soya3d/Soya-0.14rc1$ slune                            
          
* Slune * Slune lives in /usr/share/games                                    
          
* Soya * Using 8 bits stencil buffer                                         
          

* Soya * version 0.14rc1
* Using OpenGL 2.1.2 NVIDIA 169.12
*   - renderer : GeForce 6200 A-LE/AGP/SSE2/3DNOW!
*   - vendor   : NVIDIA Corporation
*   - maximum number of lights        : 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 4
*   - maximum texture size            : 4096 pixels
Exception exceptions.RuntimeError: RuntimeError('Cannot create an OpenAL
device!',) in '_soya._init_sound' ignored

Traceback (most recent call last):
  File "/usr/games/slune", line 42, in <module>
    soya.set_sound_volume(globdef.SOUND_VOLUME)
  File "sound.pyx", line 103, in _soya.set_sound_volume
RuntimeError: Sound has not been initialized yet, call soya.init(sound = 1)
before!
* Soya3D * Quit...



I'm trying to run Slune using the latest source code availiable for Soya3D.
But this also happen in the latest stable version.





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