URL:
<http://gna.org/bugs/?12228>
Summary: When Soya fails to open Audio, the game crashes
Project: Soya 3D
Submitted by: deavid
Submitted on: Monday 08/25/2008 at 22:10
Category: None
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
Every time soya fails to create a Audio resource, it doesn't disable the
audio subsistem, and that gives me an exception in almost all soya games.
Console Output:
[EMAIL PROTECTED]:~/src/soya3d/Soya-0.14rc1$ slune
* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer
* Soya * version 0.14rc1
* Using OpenGL 2.1.2 NVIDIA 169.12
* - renderer : GeForce 6200 A-LE/AGP/SSE2/3DNOW!
* - vendor : NVIDIA Corporation
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 4
* - maximum texture size : 4096 pixels
Exception exceptions.RuntimeError: RuntimeError('Cannot create an OpenAL
device!',) in '_soya._init_sound' ignored
Traceback (most recent call last):
File "/usr/games/slune", line 42, in <module>
soya.set_sound_volume(globdef.SOUND_VOLUME)
File "sound.pyx", line 103, in _soya.set_sound_volume
RuntimeError: Sound has not been initialized yet, call soya.init(sound = 1)
before!
* Soya3D * Quit...
I'm trying to run Slune using the latest source code availiable for Soya3D.
But this also happen in the latest stable version.
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