On Tue, Sep 23, 2008 at 10:23 PM, Jiba <[EMAIL PROTECTED]> wrote: > > Are you sure that you are not calling > sound_player.parent.remove(sound_player) more than once ? After calling it, > sound_player.parent is set to None ! So you may have to check that > sound_player.parent is not None before removal.
Thanks, this was indeed the problem! I think I had forgotten that as I was not removing the Body due to the Geom problem, the event loop was carrying on and trying to delete the sound twice. _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user