I can't tell you about the right way to rotate objects in Soya. I can tell you, however, that you should ensure the readline() call isn't halting your program until it receives a complete line.
I'm in the middle of moving right now, but if I had two computers, this is what I'd do to check: connect two computers via serial. Have one of them read text in the exact same way, and just print it a line at a time. Use other print statements liberally to be sure you know what's going on. The other computer sends part of a line, waits for at least half a second, then sends the rest of the line. If you don't have a null-modem cable, the second computer can be substituted with an Arduino with a different program, but the delay between starting the line and finishing it needs to be observable. Hope this helps. David Bliss Percopo 232 1-616-284-1273 CM 1534 On Sat, Aug 21, 2010 at 11:11 AM, Fabio Varesano <[email protected]>wrote: > Hi there, > > for a research project we are running at my University (unito.it), I'm > working on creating something like the following using Arduino + > ADXL330 accelerometer + Python + pyserial + Soya 3D: > > http://www.youtube.com/watch?v=BJeohcZssBU > > This is were I'm at right now: http://pastebin.com/cGmSTpZX > > I've been able to model a simple cuboid and then use both begin_round > or advance_time to implement fixed rotation increments: I hard coded a > fixed rotation angle (see commented code) and I'm able to see the cube > rotating nicely. > > The situation become harder when instead of using hard coded rotations > I want to use angles coming from the accelerometer. > > Basically the accelerometer is able to measure gravity acceleration > projected on its 3 axes (see http://www.starlino.com/imu_guide.html > for a more detailed description).. so in my python code I get these > values. Now, using some math (atan2 and other stuff) I should be able > to calculate rotations around x, y, z. Once I get these angles using > eg. rotate_x I should be able to rotate the cuboid to the same > position of the accelerometer. > > However, I'm stuck on how to rotate my cuboid according to the angles > calculated from the accelerometer. If I use the code posted above the > animation become really slow and sloppy till almost not working. > > This, to my understanding, could be a consequence of: > * me not correctly understanding how to rotate objects in Soya 3D > * the serial interface reading causing too much delay for the > rendering engine to display a smooth animation > > > What do you guys think about this? > > Thanks for your help, > > Fabio Varesano > > > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user >
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