Hello

On Thu, Jan 10, 2019 at 9:59 AM Matthieu Herrb <matth...@herrb.eu> wrote:

> You can try, it shouldn't be too hard.  IIRC the only main difference
> is the way the framebuffer and the Sbus/UPA registers are mapped, but
> this code is on the xserver side, not the driver. So it shouldn't have
> much influence.
>
> I don't have a working sparc64 machine with Creator3D graphics these
> days, so I can't really help testing, but if you get something
> working, a patch is always welcome.

Ok, thanks for the feedback. I will give it a try to compile my own
sunffb driver based on the NetBSD sources (seems like a good project
for a rainy weekend).
While searching for info, I found that someone managed to port it to
debian sparc a while back:
https://lists.debian.org/debian-sparc/2016/03/msg00005.html

>From what I gather, to compile my own X driver module, I need to have
the X development libraries installed (something like libX11-dev).
Are those available as an OpenBSD package/port (I couldn't find it so
far), or do I need to get them manually?

Best regards
Elias

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