Hello On Thu, Jan 10, 2019 at 9:59 AM Matthieu Herrb <matth...@herrb.eu> wrote:
> You can try, it shouldn't be too hard. IIRC the only main difference > is the way the framebuffer and the Sbus/UPA registers are mapped, but > this code is on the xserver side, not the driver. So it shouldn't have > much influence. > > I don't have a working sparc64 machine with Creator3D graphics these > days, so I can't really help testing, but if you get something > working, a patch is always welcome. Ok, thanks for the feedback. I will give it a try to compile my own sunffb driver based on the NetBSD sources (seems like a good project for a rainy weekend). While searching for info, I found that someone managed to port it to debian sparc a while back: https://lists.debian.org/debian-sparc/2016/03/msg00005.html >From what I gather, to compile my own X driver module, I need to have the X development libraries installed (something like libX11-dev). Are those available as an OpenBSD package/port (I couldn't find it so far), or do I need to get them manually? Best regards Elias