CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: February 28, 2014
New Opportunities for Artistic Practice in Virtual Worlds
A book edited by Dr. Denise Doyle (University of Wolverhampton, UK)
To be published by IGI Global: 
http://www.igi-global.com/publish/call-for-papers/call-details/1228
 
Introduction
Although virtual worlds remain unstable phenomena a substantial amount of 
research continues to be undertaken within them and is reflected in the number 
of disciplines that study them particularly in an interdisciplinary context.  
Whilst there is already a history of artists investigating new spaces and new 
technological forms this exploration has continued more recently with sections 
of the artistic community utilising virtual worlds as a new form, or a new 
potential artistic space. Established real-world artists have explored virtual 
worlds as environments for practice and a number of artists and designers have 
continued to specifically work with Second Life to explore the potential and 
limitations of the platform itself. A range of early key works and other 
seminal works produced in Second Life still hold strong to be scrutinised in 
the context of new technologies and for their contribution in expanding our 
understanding and experience of virtual space.
Objective of the Book
The mission of the publication is to provide a coherent account of artistic 
practices in virtual worlds and to consider the contribution the Second Life 
platform has made in an historical, theoretical and critical context within the 
field of art and technology and digital art. The book will bring together a 
diverse group of stakeholders who have yet to have a coherent dialogue on 
Second Life’s contribution to artistic practice and will provide a platform to 
bring together artists critical reflections on the work they have undertaken in 
the platform and in other virtual worlds. Finally, the volume will examine the 
specific features and characteristics of Second Life that contribute to the 
virtual aesthetics and languages born out of the nature of avatar-based 
interaction that have been developed by the artistic and creative community.
Target Audience
The volume is intended for both artists and scholars in the fields of digital 
art, art and technology, media arts history, virtual worlds, games studies and 
a broader academic audience who are interested in the history of art and 
technology and the philosophical implications of virtual space. It will be an 
important study book for media arts, games studies and virtual worlds studies 
students and will be a useful resource as a historical and critical reference 
for new media art. The book will be of value to the field of the philosophy of 
technology and contribute to the continued theoretical discourse of physical 
and virtual space.
Recommended topics include, but are not limited to, the following:
Artistic spaces for collaborative experiences
MGandhi: Joseph DeLappe’s Salt Satyagraha Project
The histories and technologies of the artistic imagination
Early artist pioneers in Second Life
The transreal: the politics and aesthetics of the virtual and physical
Art and performance in Second Life
Critical frameworks for the analysis of artworks in virtual worlds
Paul Sermon, telematics and Second Life
Art between worlds: artistic strategies of imagination and place
The Kritical Works in SL project
The phenomenological experience of the artist in virtual Worlds
Sound and aesthetics in virtual space
Virtual Sweat-shops: the politics of virtual world spaces
High art/Folk art practices
Lynn Hershman and the Presence project
Digital materialisations: from the virtual to the physical
Second Life: Ten years on
Artist as avatar; audience as avatar
Performance, Affect, Virtuality
Virtual worlds and media art histories
Submission Procedure
Researchers and practitioners are invited to submit on or before February 28, 
2014, a 2-3 page chapter proposal clearly explaining the mission and concerns 
of his or her proposed chapter. Submissions should be made through the link at 
the bottom of this page. Authors of accepted proposals will be notified by 
March 15, 2014 about the status of their proposals and sent chapter guidelines. 
Full chapters are expected to be submitted by June 30, 2014. All submitted 
chapters will be reviewed on a double-blind review basis. Contributors may also 
be requested to serve as reviewers for this project.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea Group 
Inc.), publisher of the ìInformation Science Referenceî (formerly Idea Group 
Reference), ìMedical Information Science Reference,î ìBusiness Science 
Reference,î and ìEngineering Science Referenceî imprints. For additional 
information regarding the publisher, please visit www.igi-global.com. This 
publication is anticipated to be released in 2015.
Important Dates
February 28, 2014: Proposal Submission Deadline
March 15, 2014: Notification of Acceptance
June 30, 2014: Full Chapter Submission
August 30, 2014: Review Results Returned
October 15, 2014: Final Acceptance Notification
October 30, 2014: Final Chapter Submission
 
Inquiries can be forwarded to
Dr. Denise Doyle
Faculty of Arts, MK Building
Molineux Street UNIVERSITY OF WOLVERHAMPTON WV1 1SB
Tel.: +44 1902 322 443
E-mail: [email protected]

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Scanned by iCritical.



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http://www.paul-brown.com == http://www.brown-and-son.com
OZ Landline +61 (0)2 6680 5023 == OZ Mobile +61 (0)419 72 74 85
Skype paul-g-brown
====
Honorary Visiting Professor - Sussex University
http://www.cogs.susx.ac.uk/ccnr/research/creativity.html
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