Merz Akademie Lecture Series Winter Semester 2022 on/offline events Stuttgart
*** Playing with the (Im)possible - Computing Games Just fifty short years ago, a ball was paddled back and forth across a screen. It wasn't the moon landing, but this simple action was the basis of one of the first computer games. Pong was core in shaping what has become a multi-billion profit generating global industry. Since then, computer games have become that ubiquitous media that is everywhere in one form or another. Unifying, dividing, compelling, even addictive for some people, they are part and parcel of contemporary culture. Candycrush, Grand Theft Auto, Minecraft - just a few of the most popular games that are played by people everywhere on different digital devices. This omnipresent cultural phenomena isn't all high tech and cash flow, as artists and activists are also in the mix. In Playing with the (Im)possible - Computing Games, artists, activists, developers and game enthusiasts will propose a spectrum of seeing, playing and making games. https://www.merz-akademie.de/en/veranstaltungsreihen/playing-with-the-impossible-computing-games/ (check here for links to online events). *** Wednesday 2 November 19:30 AULA Und es machte Pong. Vom Entstehen der Videospieleindustrie auf der Schnittstelle zwischen IT und TV. Andreas Lange (DE): On Pong, the first computer game that just turned 50, game history and the work shown in the Pong-Mythos exhibition. Lange is the founder Computer Games Museum Berlin and curator of Pong-Mythos. *** Wednesday 9 November (online) Decolonizing the imaginary through the tactical use of Machinima Isabelle Arvers (FR): on how computer games can work to promote different kinds of knowledge. Arvers is as PHD Candidate, LARSyS, Interactive Technologies Institute (ITI), FBAUL, is a French artist and curator whose research focuses on the interaction between art and video games. *** Wednesday 16 November (online) Another World is Possible Fran Ilich (MX/USA): on alternate reality gaming as a support network and playing for change. Ilich is a writer and media artist and the game designer and sys-op for Variable Network State. *** Wednesday 23 November AULA [ENTER] to stART Joan Heemskerk (NL): On artistic game modification and quantum computing. Heemskerk is contemporary artist who made WWWorks in: photography, video, software, games, websites, nft’s, performances and installations, and one half of jodi.org (with Dirk Paesmans). *** Wednesday 7 December AULA Arthouse Games you better play (or create)! Thorsten "Storno" Wiedermann (DE): On arthouse games and the (sub)cultures of games development. Storno is the founder/director of the AMAZE Festival on the art and culture of games and playful media. **** Curated by: Diana McCarty Presented by: Crossmedia Publishing and Film & Video Merz Akademie • Hochschule für Gestaltung, Kunst und Medien Teckstraße 58, 70190 Stuttgart ______________________________________________ SPECTRE list for media culture in Deep Europe Info, archive and help: http://post.in-mind.de/cgi-bin/mailman/listinfo/spectre