I haven't read all the messages about the subject but I will give you
my thought about the parity problems. I think that the easiest way to
deal with them if to solve the cube until you arrive at the OLL. If
the OLL exist, just do it and then if the PLL exist do it, or if it
doesn't exist do the parity problem( for PLL) and do the PLL. On the
case where the OLL doesnt exist you orient all exept one edge. Then
you look if the PLL exist or not. If it does, do the parity problem
(for OLL) and finish by the PLL. If the PLL doesn't exist do the arity
problem (which fix both parity problem) and end with the PLL.

I think this is not too difficult after some practice and you always
do one algs for parity or zero. The only think wghich is not very good
if that you have to do the parity algs with the inner slices which is
a little slower. 

What do yiou think of that?






--- In [email protected], "Stefan Pochmann"
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "Ron van Bruchem" 
> <[EMAIL PROTECTED]> wrote:
> >
> > We need a good 4x4 solver! Even with ACube4 I cannot find the 
> algorithms. :-(
> > ACube4 works well for other stuff.
> 
> Hi Ron,
> 
> ACube4? Where do I get that?
> 
> How about this alg in three steps:
> 
> 1. (Rrl') R' F (Llr') y
> 2. Chris's orientation fixer
> 3. y' (Llr')' F' R (Rrl')'
> 
> I know, I know... quite long... only my first idea that worked.
> 
> Cheers!
> Stefan
>







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