--- In [email protected], "kovacic81" <[EMAIL PROTECTED]> wrote: > > What are some other peoples averages for this step? > > I think a sub 6 avg is pretty good. > But If you do the math, I'm only cubing at 2.5 moves/sec. > With 4 moves/sec you could make this sub 4. The recogintion time is > nothing once orientation is done. > > 5.87 avg 15 move avg 2.56 moves/sec > > Recently I have been using My Left ring finger for M'. I think that it > is defenitely quicker. > (M'U2M') is pretty fast (PLL). > (M'U2M'U2)(M'UM') is also fast (4 bad Edges on top) > > I always forget though. I used corners 1st 10 years ago, and have > been doing rR' and Rr' forever. I use r2R2 for M2 90% of the time. > With my Ring finger I use 2 movements of the finger to do it, like > doing M'M'. It seems to me that using your ring finger, only > sequences w/o M are good. > > Jason Kovacic
First 12 solves I tried, I wound up with a 6.01 average for the step. My best was a 3.30 and worst was 8.55. It should have been about half that, but I locked up badly. Average number of moves was 13. The 3.30 case was one with correct orientation. Are the odds of this 1/28? Is there any way to try to help this at an earlier stage? I think learning all of the algs to simultaneously permute the final 6 edges once oriented would be a good idea. It should be <30. These ought to all be fast cases, using primarily M and U turns. You could use them after you orient the edges, or on the chance of an O6E skip. I would also advise learning the ELL algs, in the event that the F2L is completed after Step 3. This gives you a total alg count of something like 100. Not bad. Another idea that might help ease the L6E is to try to preserve correct orientation by using COLL algs, and to try to change bad orientation using CLL algs. You can get from most possible orientation cases to the 3 incorrect edges on top configuration or the correct orientation using COLL, or a CLL alg that flips DF and UL or R , and one for DF and UF. DF and UB would be unnecessary, because you could just do d2 and perform the DF and UF alg. Of course, this now gives us something like 160 algs for Step 3, instead of the normal 40, bringing the total alg number closer to 200. However, we would get correct or nearly correct edge orientation 25/28 of the time. This is where the single alg to place edges would come in very handy. For the other three cases (where an opposite pair of edges on U or D are incorrect), you could attempt to change the orientation, and then apply an alg, or just leave them and know ahead of time what you will get. You could also try using algs for the UD+DF cases that leave the UB and UF pieces where they are, so that you could do an M, followed by the UD+DF alg, and finish with another M. Of course, this is a far cry from the normal 50 or so algs this method uses, or even the 78 from CFOP. But it's still a much more sane number than the 797 for ZB. I can't find any way to help towards P6E skips yet, but I'll keep at it. -Mike ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
