I am pretty sure that he meant he was looking for somebody to come up
for rules for the non-COLL cases.

~ Bob

--- In [email protected], "d_j_salvia"
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "Stefan Pochmann"
> <[EMAIL PROTECTED]> wrote:
> >
> > Oh, I forgot: if someone could come up with some simple rules to 
> > actually use this as efficiently as the program showed is possible (i.
> > e. how to know which sune to apply and where in order to minimize the 
> > number of sunes needed) then that would be great :-). So far I
find it 
> > interesting in theory but it would be cool to have it useful in 
> > practice. For "COLL with up to 2 sunes" it's easy, if it's not solved 
> > already or doable with a single sune then you just need to create a 
> > case with three badly oriented corners, which is not hard. And the 
> > number of cases there are of course much smaller so you can just
learn 
> > all of them. But finding out how to only flip four edges with 3 sunes 
> > took me a bit of time and I'd like to be able to see it instantly...
> > 
> > Cheers!
> > Stefan
> >
> 
> Hi Stefan,
> 
> This is how I see them:
> 
> Definitions for this page:
> CUbe rotations QU = y 
> sune: R U R' U R U2 R'
> reverse sune: R U2 R' U' R U' R'
> LH (left handed) sune: L' U' L U' L' U2 L
> reverse LH sune: L' U2 L U L' U L
> **
> Symetrical  position may be solved as mirror images.
> 
> Here are my nicknames for the LL corner orientations and how to apply
> sunes.
> 
> All Up: All the corners are upright.
> No sune needed.
> 
> Three Down: Three corners are rotated clockwise or counterclockwise.
> Counterclockwise: Upright corner on FL: sune.
> CLockwise: Upright corner on BR: reverse sune.
> 
> Headlights: Two corners are upright, two are rotated to face the same
> direction, like headlights on a car.
> Headlights face you: sune QU reverse sune. 
> or sune QU2 LH sune.
> 
> Sidelights: Two corners are upright, two are rotated to face away from
> each other.
> many different ways to do this
> Upright corners on the right, sune then left handed sune.
> or sune QU' reverse sune.
> or 
> Upright corners in front: reverse sune QU sune.
> or reverse sune QU2 LH reverse sune.
> 
> Oddlights:  Two non-adjacent corners are upright, the other two are
> rotated.
> Right Rear is rotated counterclockwise and Left Front is rotated
> clockwise: sune QU2 reverse sune.
> 
> Wheels:  All four corners are rotated, two pairs face away from each
> other, like wheels on a car.
> The car is facing you the "Wheels" facing  left and right: Sune twice.
> The car is facing left the "Wheels" facing  front and back: Reverse
> sune twice. 
> 
> Barrow: All four corners are rotated, two face away from each other
> like wheels on the front of a wheel barrow, and two face the same
> direction like handles on a wheel barrow. 
> The handles are in the back: sune QU sune.  
> The handles are to the left: reverse sune LH sune.
> 
> Put simply. (Once you know the names of the orientations)
> 
> Sunes, done right handed or left handed, forwards or reversed, change
> a solved last level into the One Up Three Down orientation. In each
> case where two sunes are needed, after the first sune is applied you
> are left with the One Up Three Down orientation.
> 
> There are 5 orientations needing two sunes - Headlights, Sidelights,
> Oddlights, Wheels, and Barrow.
> 
> Application of first sune, R U R' U R U2 R':
> 
> Headlights face you. 
> 
> Sidelights:  Upright corners on the right.
> 
> Oddlights:  Right Rear is rotated counterclockwise and Left Front is
> rotated clockwise.
> 
> Wheels: The car is facing you as if the "Wheels" are facing  left and
> right.
> 
> Barrow: The handles are in the back.  
> 
> Cheers,
> 
> David J
>






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