It is possible to moddify a 4x2 magic to solve it in a different way.
Just logically move around the linked side tiles, and ta-da. :)

Peter Greenwood


--- In [email protected], sander hendrickx
<[EMAIL PROTECTED]> wrote:
>
> the magic doesn't have more solved states and you
> can't do any moves that you can't do with a magic with
> all 16 strings (which are just the 8 twice everywhere
> anyway)
> so i guess it must be legal, but i don't think it
> would be smart. with only 8 strings, you are much more
> likely to force the magic into some weird angle and
> snap some strings when going ultrafast...
> 
> sander
> 
> > Since there is nothing in the rules, it doesnt
> > matter. As long as it
> > solves the same way and can start flat. 
> > 
> > (thats my guess)
> > Peter Greenwood
> > 
> > --- In [email protected],
> > "Craig Bouchard"
> > <[EMAIL PROTECTED]> wrote:
> > >
> > > Is there an illegal number of strings to have on a
> > magic??? Could you
> > > only use 8 if you really wanted to or does it have
> > to have the 16???
> > > 
> > > Thanx to anyone who knows...
> > > Craig
> 
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