It is possible to moddify a 4x2 magic to solve it in a different way. Just logically move around the linked side tiles, and ta-da. :)
Peter Greenwood --- In [email protected], sander hendrickx <[EMAIL PROTECTED]> wrote: > > the magic doesn't have more solved states and you > can't do any moves that you can't do with a magic with > all 16 strings (which are just the 8 twice everywhere > anyway) > so i guess it must be legal, but i don't think it > would be smart. with only 8 strings, you are much more > likely to force the magic into some weird angle and > snap some strings when going ultrafast... > > sander > > > Since there is nothing in the rules, it doesnt > > matter. As long as it > > solves the same way and can start flat. > > > > (thats my guess) > > Peter Greenwood > > > > --- In [email protected], > > "Craig Bouchard" > > <[EMAIL PROTECTED]> wrote: > > > > > > Is there an illegal number of strings to have on a > > magic??? Could you > > > only use 8 if you really wanted to or does it have > > to have the 16??? > > > > > > Thanx to anyone who knows... > > > Craig > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
